godot/tools/editor/editor_run_script.h

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#ifndef EDITOR_RUN_SCRIPT_H
#define EDITOR_RUN_SCRIPT_H
#include "reference.h"
class EditorNode;
class EditorScript : public Reference {
OBJ_TYPE( EditorScript, Reference );
EditorNode *editor;
protected:
static void _bind_methods();
public:
void add_root_node(Node *p_node);
Node *get_scene();
virtual void _run();
void set_editor(EditorNode *p_editor);
EditorScript();
};
#endif // EDITOR_RUN_SCRIPT_H