godot/tools/editor/io_plugins/editor_export_scene.h

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#ifndef EDITOR_EXPORT_SCENE_H
#define EDITOR_EXPORT_SCENE_H
#include "tools/editor/editor_import_export.h"
class EditorSceneExportPlugin : public EditorExportPlugin {
OBJ_TYPE( EditorSceneExportPlugin, EditorExportPlugin );
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorSceneExportPlugin();
};
#endif // EDITOR_EXPORT_SCENE_H