godot/doc/classes/VisualScriptCondition.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A Visual Script node which branches the flow.
</brief_description>
<description>
A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>