godot/core/os/rw_lock.h

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#ifndef RWLOCK_H
#define RWLOCK_H
#include "error_list.h"
class RWLock {
protected:
static RWLock* (*create_func)();
public:
virtual void read_lock()=0; ///< Lock the rwlock, block if locked by someone else
virtual void read_unlock()=0; ///< Unlock the rwlock, let other threads continue
virtual Error read_try_lock()=0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
virtual void write_lock()=0; ///< Lock the rwlock, block if locked by someone else
virtual void write_unlock()=0; ///< Unlock the rwlock, let other thwrites continue
virtual Error write_try_lock()=0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
static RWLock * create(); ///< Create a rwlock
virtual ~RWLock();
};
class RWLockRead {
RWLock *lock;
public:
RWLockRead(RWLock* p_lock) { lock=p_lock; if (lock) lock->read_lock(); }
~RWLockRead() { if (lock) lock->read_unlock(); }
};
class RWLockWrite {
RWLock *lock;
public:
RWLockWrite(RWLock* p_lock) { lock=p_lock; if (lock) lock->write_lock(); }
~RWLockWrite() { if (lock) lock->write_unlock(); }
};
#endif // RWLOCK_H