godot/modules/xatlas_unwrap/register_types.cpp

134 lines
5.9 KiB
C++
Raw Normal View History

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/error_macros.h"
#include "thirdparty/xatlas/xatlas.h"
#include <stdio.h>
#include <stdlib.h>
extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
//set up input mesh
xatlas::InputMesh input_mesh;
input_mesh.indexData = malloc(sizeof(int) * p_index_count);
input_mesh.indexCount = p_index_count;
input_mesh.indexFormat = xatlas::IndexFormat::Float; //really xatlas?
input_mesh.faceMaterialData = (uint16_t *)malloc(sizeof(uint16_t) * p_index_count);
for (int i = 0; i < p_index_count; i++) {
int *index = (int *)input_mesh.indexData;
index[i] = p_indices[i];
}
for (int i = 0; i < p_index_count / 3; i++) {
uint16_t *mat_index = (uint16_t *)input_mesh.faceMaterialData;
mat_index[i] = p_face_materials[i];
}
input_mesh.vertexCount = p_vertex_count;
input_mesh.vertexPositionData = malloc(sizeof(float) * p_vertex_count * 3);
input_mesh.vertexPositionStride = sizeof(float) * 3;
input_mesh.vertexNormalData = malloc(sizeof(float) * p_vertex_count * 3);
input_mesh.vertexNormalStride = sizeof(float) * 3;
//material is a better hint than this i guess?
input_mesh.vertexUvData = NULL;
input_mesh.vertexUvStride = 0;
for (int i = 0; i < p_vertex_count * 3; i++) {
float *vertex_ptr = (float *)input_mesh.vertexPositionData;
float *normal_ptr = (float *)input_mesh.vertexNormalData;
vertex_ptr[i] = p_vertices[i];
normal_ptr[i] = p_normals[i];
}
xatlas::CharterOptions chart_options;
xatlas::PackerOptions pack_options;
pack_options.texelArea = 1.0 / p_texel_size;
pack_options.quality = 4;
xatlas::Atlas *atlas = xatlas::Create();
printf("adding mesh..\n");
xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh);
ERR_EXPLAINC(xatlas::StringForEnum(err.code));
ERR_FAIL_COND_V(err.code != xatlas::AddMeshErrorCode::Success, false);
printf("generate..\n");
xatlas::Generate(atlas, chart_options, pack_options);
*r_size_hint_x = xatlas::GetWidth(atlas);
*r_size_hint_y = xatlas::GetHeight(atlas);
float w = *r_size_hint_x;
float h = *r_size_hint_y;
printf("final texsize: %f,%f\n", w, h);
const xatlas::OutputMesh *const *output_meshes = xatlas::GetOutputMeshes(atlas);
const xatlas::OutputMesh *output = output_meshes[0];
*r_vertex = (int *)malloc(sizeof(int) * output->vertexCount);
*r_uv = (float *)malloc(sizeof(float) * output->vertexCount * 2);
*r_index = (int *)malloc(sizeof(int) * output->indexCount);
for (int i = 0; i < output->vertexCount; i++) {
(*r_vertex)[i] = output->vertexArray[i].xref;
(*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0];
(*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1];
}
*r_vertex_count = output->vertexCount;
for (int i = 0; i < output->indexCount; i++) {
(*r_index)[i] = output->indexArray[i];
}
*r_index_count = output->indexCount;
//xatlas::Destroy(atlas);
free((void *)input_mesh.indexData);
free((void *)input_mesh.vertexPositionData);
free((void *)input_mesh.vertexNormalData);
free((void *)input_mesh.faceMaterialData);
printf("done");
return true;
}
void register_xatlas_unwrap_types() {
array_mesh_lightmap_unwrap_callback = xatlas_mesh_lightmap_unwrap_callback;
}
void unregister_xatlas_unwrap_types() {
}