godot/demos/2d/texscreen/lens.gd

33 lines
537 B
GDScript3
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extends BackBufferCopy
# Member variables
const MOTION_SPEED = 150
var vsize
var dir
func _process(delta):
var pos = get_pos() + dir*delta*MOTION_SPEED
if (pos.x < 0):
dir.x = abs(dir.x)
elif (pos.x > vsize.x):
dir.x = -abs(dir.x)
if (pos.y < 0):
dir.y = abs(dir.y)
elif (pos.y > vsize.y):
dir.y = -abs(dir.y)
set_pos(pos)
func _ready():
vsize = get_viewport_rect().size
var pos = vsize*Vector2(randf(), randf())
set_pos(pos)
dir = Vector2(randf()*2.0 - 1, randf()*2.0 - 1).normalized()
set_process(true)