godot/scene/2d/canvas_modulate.cpp

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#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_CANVAS) {
if (is_visible())
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
} else if (p_what==NOTIFICATION_EXIT_CANVAS) {
if (is_visible())
VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
} else if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
} else {
VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
}
}
}
void CanvasModulate::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
}
void CanvasModulate::set_color(const Color& p_color){
color=p_color;
if (is_inside_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
}
}
Color CanvasModulate::get_color() const {
return color;
}
CanvasModulate::CanvasModulate()
{
color=Color(1,1,1,1);
}
CanvasModulate::~CanvasModulate()
{
}