godot/thirdparty/libvpx/rtcd/vp9_rtcd_c.h

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#ifndef VP9_RTCD_H_
#define VP9_RTCD_H_
#ifdef RTCD_C
#define RTCD_EXTERN
#else
#define RTCD_EXTERN extern
#endif
/*
* VP9
*/
#include "vp9/common/vp9_common.h"
#ifdef __cplusplus
extern "C" {
#endif
void vp9_iht16x16_256_add_c(const tran_low_t *input, uint8_t *output, int pitch, int tx_type);
#define vp9_iht16x16_256_add vp9_iht16x16_256_add_c
void vp9_iht4x4_16_add_c(const tran_low_t *input, uint8_t *dest, int dest_stride, int tx_type);
#define vp9_iht4x4_16_add vp9_iht4x4_16_add_c
void vp9_iht8x8_64_add_c(const tran_low_t *input, uint8_t *dest, int dest_stride, int tx_type);
#define vp9_iht8x8_64_add vp9_iht8x8_64_add_c
void vp9_rtcd(void);
#ifdef RTCD_C
static void setup_rtcd_internal(void)
{
}
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif