godot/doc/classes/ImageTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture" inherits="Texture2D" version="4.0">
<brief_description>
A [Texture2D] based on an [Image].
</brief_description>
<description>
A [Texture2D] based on an [Image]. Can be created from an [Image] with [method create_from_image].
[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_from_image">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<description>
Create a new [ImageTexture] from an [Image].
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
Returns the format of the [ImageTexture], one of [enum Image.Format].
</description>
</method>
<method name="set_size_override">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Resizes the [ImageTexture] to the specified dimensions.
</description>
</method>
<method name="update">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<argument index="1" name="immediate" type="bool" default="false">
</argument>
<description>
2020-03-03 19:21:21 +01:00
Replaces the texture's data with a new [code]image[/code]. If [code]immediate[/code] is [code]true[/code], it will take effect immediately after the call.
</description>
</method>
</methods>
<constants>
</constants>
</class>