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<string > "This is a simple demo on how to make a platformer game with Godot." This version uses physics and the 2D physics engine for motion and collision." " The demo also shows the benefits of using the scene system, where coins," enemies and the player are edited separatedly and instanced in the stage." " To edit the base tiles for the tileset, open the tileset_edit.xml file and follow " instructions." " </string>
2014-02-19 15:57:14 +01:00
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<string > "nodes" </string>
2015-03-16 04:47:37 +01:00
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2014-02-10 02:10:30 +01:00
<string > "conns" </string>
<int_array len= "0" > </int_array>
</dictionary>
</main_resource>
</resource_file>