godot/doc/classes/Mutex.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mutex" inherits="Reference" category="Core" version="3.1">
<brief_description>
A synchronization Mutex.
</brief_description>
<description>
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A synchronization Mutex. Element used to synchronize multiple [Thread]s. Basically a binary [Semaphore]. Guarantees that only one thread can ever acquire this lock at a time. Can be used to protect a critical section. Be careful to avoid deadlocks.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="lock">
<return type="void">
</return>
<description>
Lock this [code]Mutex[/code], blocks until it is unlocked by the current owner.
</description>
</method>
<method name="try_lock">
<return type="int" enum="Error">
</return>
<description>
Try locking this [code]Mutex[/code], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
</description>
</method>
<method name="unlock">
<return type="void">
</return>
<description>
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Unlock this [code]Mutex[/code], leaving it to other threads.
</description>
</method>
</methods>
<constants>
</constants>
</class>