godot/tools/editor/node_dock.h

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#ifndef NODE_DOCK_H
#define NODE_DOCK_H
#include "connections_dialog.h"
#include "groups_editor.h"
class NodeDock : public VBoxContainer {
GDCLASS(NodeDock,VBoxContainer);
ToolButton *connections_button;
ToolButton *groups_button;
ConnectionsDock *connections;
GroupsEditor *groups;
HBoxContainer *mode_hb;
Label* select_a_node;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static NodeDock *singleton;
void set_node(Node* p_node);
void show_groups();
void show_connections();
NodeDock();
};
#endif // NODE_DOCK_H