godot/modules/lightmapper_cpu/config.py

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def can_build(env, platform):
if not env["tools"] or not env["module_raycast_enabled"]:
return False
# Depends on raycast module (embree), but we can't have access to the result of
# `can_build()` for that module, so we need to duplicate that code as a short-term
# solution.
# Embree requires at least SSE2 to be available, so 32-bit and ARM64 builds are
# not supported.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation on Android or HTML5 would be a bit far-fetched.
supported_platform = platform in ["x11", "osx", "windows", "server"]
supported_bits = env["bits"] == "64"
supported_arch = env["arch"] != "arm64"
# Hack to disable on Linux arm64. This won't work well for cross-compilation (checks
# host, not target) and would need a more thorough fix by refactoring our arch and
# bits-handling code.
from platform import machine
if platform == "x11" and machine() != "x86_64":
supported_arch = False
return supported_platform and supported_bits and supported_arch
def configure(env):
pass