godot/thirdparty/msdfgen/core/SignedDistance.h

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#pragma once
namespace msdfgen {
/// Represents a signed distance and alignment, which together can be compared to uniquely determine the closest edge segment.
class SignedDistance {
public:
static const SignedDistance INFINITE;
double distance;
double dot;
SignedDistance();
SignedDistance(double dist, double d);
friend bool operator<(SignedDistance a, SignedDistance b);
friend bool operator>(SignedDistance a, SignedDistance b);
friend bool operator<=(SignedDistance a, SignedDistance b);
friend bool operator>=(SignedDistance a, SignedDistance b);
};
}