godot/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.h

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// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
#pragma once
#ifndef NV_MESH_PARAMETERIZATIONQUALITY_H
#define NV_MESH_PARAMETERIZATIONQUALITY_H
#include <nvmesh/nvmesh.h>
namespace nv
{
class Vector2;
class Vector3;
namespace HalfEdge { class Mesh; }
// Estimate quality of existing parameterization.
NVMESH_CLASS class ParameterizationQuality
{
public:
ParameterizationQuality();
ParameterizationQuality(const HalfEdge::Mesh * mesh);
bool isValid() const;
float rmsStretchMetric() const;
float maxStretchMetric() const;
float rmsConformalMetric() const;
float maxAuthalicMetric() const;
void operator += (const ParameterizationQuality & pq);
private:
void processTriangle(Vector3 p[3], Vector2 t[3]);
private:
uint m_totalTriangleCount;
uint m_flippedTriangleCount;
uint m_zeroAreaTriangleCount;
float m_parametricArea;
float m_geometricArea;
float m_stretchMetric;
float m_maxStretchMetric;
float m_conformalMetric;
float m_authalicMetric;
};
} // nv namespace
#endif // NV_MESH_PARAMETERIZATIONQUALITY_H