godot/doc/classes/PointLight2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PointLight2D" inherits="Light2D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
The height of the light. Used with 2D normal mapping.
</member>
<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
The offset of the light's [member texture].
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
[Texture2D] used for the light's appearance.
</member>
<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
The [member texture]'s scale factor.
</member>
</members>
<constants>
</constants>
</class>