godot/core/io/stream_peer_ssl.h

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#ifndef STREAM_PEER_SSL_H
#define STREAM_PEER_SSL_H
#include "io/stream_peer.h"
class StreamPeerSSL : public StreamPeer {
OBJ_TYPE(StreamPeerSSL,StreamPeer);
public:
typedef void (*LoadCertsFromMemory)(const ByteArray& p_certs);
protected:
static StreamPeerSSL* (*_create)();
static void _bind_methods();
static LoadCertsFromMemory load_certs_func;
static bool available;
friend class Main;
static bool initialize_certs;
public:
enum Status {
STATUS_DISCONNECTED,
STATUS_CONNECTED,
STATUS_ERROR_NO_CERTIFICATE,
STATUS_ERROR_HOSTNAME_MISMATCH
};
virtual Error accept(Ref<StreamPeer> p_base)=0;
virtual Error connect(Ref<StreamPeer> p_base,bool p_validate_certs=false,const String& p_for_hostname=String())=0;
virtual Status get_status() const=0;
virtual void disconnect()=0;
static StreamPeerSSL* create();
static void load_certs_from_memory(const ByteArray& p_memory);
static bool is_available();
StreamPeerSSL();
};
VARIANT_ENUM_CAST( StreamPeerSSL::Status );
#endif // STREAM_PEER_SSL_H