godot/core/io/base64.h

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2014-02-10 02:10:30 +01:00
#ifndef BASE64_H
#define BASE64_H
extern "C" {
uint32_t base64_encode (char* to, char* from, uint32_t len);
uint32_t base64_decode (char* to, char* from, uint32_t len);
};
#endif /* BASE64_H */