godot/tools/pck/pck_packer.h

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#include "core/object.h"
class FileAccess;
class PCKPacker : public Object {
OBJ_TYPE(PCKPacker, Object);
FileAccess* file;
int alignment;
static void _bind_methods();
struct File {
String path;
String src_path;
int size;
uint64_t offset_offset;
};
Vector<File> files;
public:
Error pck_start(const String& p_file, int p_alignment);
Error add_file(const String& p_file, const String& p_src);
Error flush(bool p_verbose = false);
PCKPacker();
~PCKPacker();
};