godot/thirdparty/zstd/compress/zstd_fast.h

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/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_FAST_H
#define ZSTD_FAST_H
#if defined (__cplusplus)
extern "C" {
#endif
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#include "mem.h" /* U32 */
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#include "zstd_compress_internal.h"
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void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
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void const* end, ZSTD_dictTableLoadMethod_e dtlm);
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size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
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void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_dictMatchState(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
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size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
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void const* src, size_t srcSize);
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#if defined (__cplusplus)
}
#endif
#endif /* ZSTD_FAST_H */