2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* register_server_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:11:45 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2018-01-02 11:27:24 +01:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_server_types.h"
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#include "globals.h"
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#include "audio_server.h"
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#include "physics_2d_server.h"
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2017-03-19 00:36:26 +01:00
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#include "physics_server.h"
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2015-10-21 14:50:44 +02:00
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#include "script_debugger_remote.h"
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2017-03-19 00:36:26 +01:00
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#include "spatial_sound_2d_server.h"
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#include "spatial_sound_server.h"
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#include "visual_server.h"
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2015-10-21 14:50:44 +02:00
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2017-03-19 00:36:26 +01:00
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static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
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2015-10-21 14:50:44 +02:00
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List<VS::TextureInfo> tinfo;
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VS::get_singleton()->texture_debug_usage(&tinfo);
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2017-03-19 00:36:26 +01:00
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for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
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2015-10-21 14:50:44 +02:00
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ScriptDebuggerRemote::ResourceUsage usage;
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2017-03-19 00:36:26 +01:00
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usage.path = E->get().path;
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usage.vram = E->get().bytes;
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usage.id = E->get().texture;
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usage.type = "Texture";
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usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format);
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2015-10-21 14:50:44 +02:00
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r_usage->push_back(usage);
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}
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}
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2014-02-10 02:10:30 +01:00
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void register_server_types() {
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2017-03-19 00:36:26 +01:00
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Globals::get_singleton()->add_singleton(Globals::Singleton("VisualServer", VisualServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("VS", VisualServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("AudioServer", AudioServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("AS", AudioServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("PS", PhysicsServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("PS2D", Physics2DServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSoundServer", SpatialSoundServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("SS", SpatialSoundServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSound2DServer", SpatialSound2DServer::get_singleton()));
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Globals::get_singleton()->add_singleton(Globals::Singleton("SS2D", SpatialSound2DServer::get_singleton()));
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2014-02-10 02:10:30 +01:00
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ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>();
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ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>();
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ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>();
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2015-06-15 01:57:14 +02:00
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ObjectTypeDB::register_type<Physics2DTestMotionResult>();
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2014-09-03 04:13:40 +02:00
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ObjectTypeDB::register_type<Physics2DShapeQueryParameters>();
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2014-02-10 02:10:30 +01:00
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2014-10-03 05:10:51 +02:00
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ObjectTypeDB::register_type<PhysicsShapeQueryParameters>();
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2014-02-10 02:10:30 +01:00
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ObjectTypeDB::register_virtual_type<PhysicsDirectBodyState>();
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ObjectTypeDB::register_virtual_type<PhysicsDirectSpaceState>();
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ObjectTypeDB::register_virtual_type<PhysicsShapeQueryResult>();
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2017-03-19 00:36:26 +01:00
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ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
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2014-02-10 02:10:30 +01:00
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}
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2017-03-19 00:36:26 +01:00
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void unregister_server_types() {
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2014-02-10 02:10:30 +01:00
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}
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