134 lines
5.9 KiB
C++
134 lines
5.9 KiB
C++
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/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/error_macros.h"
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#include "thirdparty/xatlas/xatlas.h"
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#include <stdio.h>
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#include <stdlib.h>
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extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
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bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
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//set up input mesh
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xatlas::InputMesh input_mesh;
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input_mesh.indexData = malloc(sizeof(int) * p_index_count);
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input_mesh.indexCount = p_index_count;
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input_mesh.indexFormat = xatlas::IndexFormat::Float; //really xatlas?
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input_mesh.faceMaterialData = (uint16_t *)malloc(sizeof(uint16_t) * p_index_count);
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for (int i = 0; i < p_index_count; i++) {
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int *index = (int *)input_mesh.indexData;
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index[i] = p_indices[i];
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}
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for (int i = 0; i < p_index_count / 3; i++) {
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uint16_t *mat_index = (uint16_t *)input_mesh.faceMaterialData;
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mat_index[i] = p_face_materials[i];
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}
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input_mesh.vertexCount = p_vertex_count;
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input_mesh.vertexPositionData = malloc(sizeof(float) * p_vertex_count * 3);
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input_mesh.vertexPositionStride = sizeof(float) * 3;
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input_mesh.vertexNormalData = malloc(sizeof(float) * p_vertex_count * 3);
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input_mesh.vertexNormalStride = sizeof(float) * 3;
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//material is a better hint than this i guess?
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input_mesh.vertexUvData = NULL;
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input_mesh.vertexUvStride = 0;
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for (int i = 0; i < p_vertex_count * 3; i++) {
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float *vertex_ptr = (float *)input_mesh.vertexPositionData;
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float *normal_ptr = (float *)input_mesh.vertexNormalData;
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vertex_ptr[i] = p_vertices[i];
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normal_ptr[i] = p_normals[i];
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}
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xatlas::CharterOptions chart_options;
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xatlas::PackerOptions pack_options;
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pack_options.texelArea = 1.0 / p_texel_size;
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pack_options.quality = 4;
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xatlas::Atlas *atlas = xatlas::Create();
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printf("adding mesh..\n");
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xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh);
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ERR_EXPLAINC(xatlas::StringForEnum(err.code));
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ERR_FAIL_COND_V(err.code != xatlas::AddMeshErrorCode::Success, false);
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printf("generate..\n");
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xatlas::Generate(atlas, chart_options, pack_options);
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*r_size_hint_x = xatlas::GetWidth(atlas);
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*r_size_hint_y = xatlas::GetHeight(atlas);
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float w = *r_size_hint_x;
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float h = *r_size_hint_y;
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printf("final texsize: %f,%f\n", w, h);
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const xatlas::OutputMesh *const *output_meshes = xatlas::GetOutputMeshes(atlas);
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const xatlas::OutputMesh *output = output_meshes[0];
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*r_vertex = (int *)malloc(sizeof(int) * output->vertexCount);
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*r_uv = (float *)malloc(sizeof(float) * output->vertexCount * 2);
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*r_index = (int *)malloc(sizeof(int) * output->indexCount);
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for (int i = 0; i < output->vertexCount; i++) {
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(*r_vertex)[i] = output->vertexArray[i].xref;
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(*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0];
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(*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1];
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}
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*r_vertex_count = output->vertexCount;
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for (int i = 0; i < output->indexCount; i++) {
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(*r_index)[i] = output->indexArray[i];
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}
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*r_index_count = output->indexCount;
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//xatlas::Destroy(atlas);
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free((void *)input_mesh.indexData);
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free((void *)input_mesh.vertexPositionData);
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free((void *)input_mesh.vertexNormalData);
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free((void *)input_mesh.faceMaterialData);
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printf("done");
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return true;
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}
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void register_xatlas_unwrap_types() {
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array_mesh_lightmap_unwrap_callback = xatlas_mesh_lightmap_unwrap_callback;
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}
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void unregister_xatlas_unwrap_types() {
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}
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