godot/editor/icons/icon_large_texture.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
<path transform="translate(0 1036.4)" d="m1 1v1 2h1v-2h2v-1h-3zm11 0v1h2v2h1v-3h-3zm-3 5v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-1-1h-1v-1h-1zm-8 6v2 1h3v-1h-2v-2h-1zm13 0v2h-2v1h3v-1-2h-1z" fill="#e0e0e0" fill-opacity=".99608"/>
</g>
</svg>