godot/doc/classes/StreamTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamTexture" inherits="Texture2D" version="4.0">
<brief_description>
A [code].stex[/code] texture.
</brief_description>
<description>
A texture that is loaded from a [code].stex[/code] file.
</description>
<tutorials>
</tutorials>
<methods>
<method name="load">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
The StreamTexture's file path to a [code].stex[/code] file.
</member>
</members>
<constants>
</constants>
</class>