godot/modules/mpc/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_mpc = env_modules.Clone()
# Thirdparty source files
if (env['builtin_libmpcdec'] != 'no'):
thirdparty_dir = "#thirdparty/libmpcdec/"
thirdparty_sources = [
"huffman.c",
"mpc_bits_reader.c",
"mpc_decoder.c",
"mpc_demux.c",
"mpc_reader.c",
"requant.c",
"streaminfo.c",
"synth_filter.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_mpc.add_source_files(env.modules_sources, thirdparty_sources)
env_mpc.Append(CPPPATH=[thirdparty_dir])
# Godot source files
env_mpc.add_source_files(env.modules_sources, "*.cpp")