godot/drivers/vulkan/SCsub

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#!/usr/bin/env python
Import("env")
env.add_source_files(env.drivers_sources, "*.cpp")
if env["builtin_vulkan"]:
# Use bundled Vulkan headers
thirdparty_dir = "#thirdparty/vulkan"
env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include", thirdparty_dir + "/loader"])
# Build Vulkan loader library
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
loader_sources = [
"cJSON.c",
"debug_utils.c",
"dev_ext_trampoline.c",
"loader.c",
"murmurhash.c",
"phys_dev_ext.c",
"trampoline.c",
"unknown_ext_chain.c",
"wsi.c",
"extension_manual.c",
]
vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
if env["platform"] == "windows":
loader_sources.append("dirent_on_windows.c")
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loader_sources.append("dxgi_loader.c")
env_thirdparty.AppendUnique(
CPPDEFINES=[
"VK_USE_PLATFORM_WIN32_KHR",
"VULKAN_NON_CMAKE_BUILD",
"WIN32_LEAN_AND_MEAN",
'API_NAME=\\"%s\\"' % "Vulkan",
]
)
if not env.msvc: # Windows 7+, missing in mingw headers
env_thirdparty.AppendUnique(
CPPDEFINES=["CM_GETIDLIST_FILTER_CLASS=0x00000200", "CM_GETIDLIST_FILTER_PRESENT=0x00000100"]
)
elif env["platform"] == "osx":
env_thirdparty.AppendUnique(
CPPDEFINES=[
"VK_USE_PLATFORM_MACOS_MVK",
"VULKAN_NON_CMAKE_BUILD",
'SYSCONFDIR=\\"%s\\"' % "/etc",
'FALLBACK_DATA_DIRS=\\"%s\\"' % "/usr/local/share:/usr/share",
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % "/etc/xdg",
]
)
elif env["platform"] == "iphone":
env_thirdparty.AppendUnique(
CPPDEFINES=[
"VK_USE_PLATFORM_IOS_MVK",
"VULKAN_NON_CMAKE_BUILD",
'SYSCONFDIR=\\"%s\\"' % "/etc",
'FALLBACK_DATA_DIRS=\\"%s\\"' % "/usr/local/share:/usr/share",
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % "/etc/xdg",
]
)
elif env["platform"] == "linuxbsd":
env_thirdparty.AppendUnique(
CPPDEFINES=[
"VK_USE_PLATFORM_XLIB_KHR",
"VULKAN_NON_CMAKE_BUILD",
'SYSCONFDIR=\\"%s\\"' % "/etc",
'FALLBACK_DATA_DIRS=\\"%s\\"' % "/usr/local/share:/usr/share",
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % "/etc/xdg",
]
)
import platform
if platform.system() == "Linux":
# In glibc since 2.17 and musl libc since 1.1.24. Used by loader.c.
env_thirdparty.AppendUnique(CPPDEFINES=["HAVE_SECURE_GETENV"])
loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources]
env_thirdparty.add_source_files(env.drivers_sources, loader_sources)
env_thirdparty.add_source_files(env.drivers_sources, vma_sources)