godot/modules/gdnative/nativescript/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_gdnative")
env_gdnative.add_source_files(env.modules_sources, "*.cpp")
if "platform" in env and env["platform"] in ["linuxbsd", "iphone"]:
env.Append(LINKFLAGS=["-rdynamic"])