godot/scene/resources/sky_box.h

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2016-11-19 17:23:37 +01:00
#ifndef SKYBOX_H
#define SKYBOX_H
#include "scene/resources/texture.h"
class SkyBox : public Resource {
OBJ_TYPE(SkyBox,Resource);
public:
enum RadianceSize {
RADIANCE_SIZE_256,
RADIANCE_SIZE_512,
RADIANCE_SIZE_1024,
RADIANCE_SIZE_2048,
RADIANCE_SIZE_MAX
};
private:
RadianceSize radiance_size;
protected:
static void _bind_methods();
virtual void _radiance_changed()=0;
public:
void set_radiance_size(RadianceSize p_size);
RadianceSize get_radiance_size() const;
SkyBox();
};
VARIANT_ENUM_CAST(SkyBox::RadianceSize)
class ImageSkyBox : public SkyBox {
OBJ_TYPE(ImageSkyBox,SkyBox);
public:
enum ImagePath {
IMAGE_PATH_NEGATIVE_X,
IMAGE_PATH_POSITIVE_X,
IMAGE_PATH_NEGATIVE_Y,
IMAGE_PATH_POSITIVE_Y,
IMAGE_PATH_NEGATIVE_Z,
IMAGE_PATH_POSITIVE_Z,
IMAGE_PATH_MAX
};
private:
RID cube_map;
RID sky_box;
bool cube_map_valid;
String image_path[IMAGE_PATH_MAX];
protected:
static void _bind_methods();
virtual void _radiance_changed();
public:
void set_image_path(ImagePath p_image, const String &p_path);
String get_image_path(ImagePath p_image) const;
virtual RID get_rid() const;
ImageSkyBox();
~ImageSkyBox();
};
VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
#endif // SKYBOX_H