godot/tools/editor/plugins/gi_probe_editor_plugin.h

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#ifndef GIPROBEEDITORPLUGIN_H
#define GIPROBEEDITORPLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/material.h"
#include "scene/3d/gi_probe.h"
class GIProbeEditorPlugin : public EditorPlugin {
OBJ_TYPE( GIProbeEditorPlugin, EditorPlugin );
GIProbe *gi_probe;
Button *bake;
EditorNode *editor;
void _bake();
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "GIProbe"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
GIProbeEditorPlugin(EditorNode *p_node);
~GIProbeEditorPlugin();
};
#endif // GIPROBEEDITORPLUGIN_H