2017-09-12 22:42:36 +02:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2019-07-05 11:32:53 +02:00
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<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1.2">
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2017-09-12 22:42:36 +02:00
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<brief_description>
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Node that instances a [MultiMesh].
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</brief_description>
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<description>
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2018-01-17 03:32:46 +01:00
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[code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
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2017-09-12 22:42:36 +02:00
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</description>
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<tutorials>
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2019-06-01 11:39:12 +02:00
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<link>http://docs.godotengine.org/en/3.1/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
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<link>http://docs.godotengine.org/en/3.1/tutorials/3d/using_multi_mesh_instance.html</link>
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2017-09-12 22:42:36 +02:00
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</tutorials>
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<methods>
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</methods>
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<members>
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2017-09-13 08:49:40 +02:00
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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2018-01-17 03:32:46 +01:00
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The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
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2017-09-12 22:42:36 +02:00
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</member>
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</members>
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<constants>
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</constants>
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</class>
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