godot/drivers/zlib/SCsub

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#!/usr/bin/env python
Import('env')
# Not cloning the env, the includes need to be accessible for core/
# Thirdparty source files
# No check here as already done in drivers/SCsub
thirdparty_dir = "#thirdparty/zlib/"
thirdparty_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"infback.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH=[thirdparty_dir])