godot/doc/classes/KinematicCollision.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision" inherits="Reference" category="Core" version="3.0-alpha">
<brief_description>
Collision data for KinematicBody2D collisions.
</brief_description>
<description>
Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_collider" qualifiers="const">
<return type="Object">
</return>
<description>
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_collider_metadata" qualifiers="const">
<return type="Variant">
</return>
<description>
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="Object">
</return>
<description>
</description>
</method>
<method name="get_collider_shape_index" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_local_shape" qualifiers="const">
<return type="Object">
</return>
<description>
</description>
</method>
<method name="get_normal" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_remainder" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_travel" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id">
The colliding body's unique [RID].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
The colliding shape's index. See [CollisionObject].
</member>
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector3" setter="" getter="get_normal">
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector3" setter="" getter="get_position">
The point of collision.
</member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder">
The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector3" setter="" getter="get_travel">
The distance the moving object traveled before collision.
</member>
</members>
<constants>
</constants>
</class>