godot/doc/classes/float.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="float" category="Built-In Types" version="3.0-alpha">
<brief_description>
Float built-in type
</brief_description>
<description>
Float built-in type.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="float">
<return type="float">
</return>
<argument index="0" name="from" type="bool">
</argument>
<description>
Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0.
</description>
</method>
<method name="float">
<return type="float">
</return>
<argument index="0" name="from" type="int">
</argument>
<description>
Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0.
</description>
</method>
<method name="float">
<return type="float">
</return>
<argument index="0" name="from" type="String">
</argument>
<description>
Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return -0.001.
</description>
</method>
</methods>
<constants>
</constants>
</class>