2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-01-13 11:43:06 +01:00
<class name= "CollisionPolygon" inherits= "Spatial" category= "Core" version= "3.0-rc1" >
2017-09-12 22:42:36 +02:00
<brief_description >
2017-09-16 03:12:44 +02:00
Editor-only class for defining a collision polygon in 3D space.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2017-09-16 03:12:44 +02:00
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 08:49:40 +02:00
<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" >
2017-09-16 03:12:44 +02:00
Length that the resulting collision extends in either direction perpendicular to its polygon.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
2017-09-16 03:12:44 +02:00
If true, no collision will be produced.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "polygon" type= "PoolVector2Array" setter= "set_polygon" getter= "get_polygon" >
2017-09-16 03:12:44 +02:00
Array of vertices which define the polygon.
2017-09-12 22:42:36 +02:00
</member>
</members>
<constants >
</constants>
</class>