godot/thirdparty/etcpak/TaskDispatch.hpp

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#ifndef __DARKRL__TASKDISPATCH_HPP__
#define __DARKRL__TASKDISPATCH_HPP__
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
class TaskDispatch
{
public:
TaskDispatch( size_t workers );
~TaskDispatch();
static void Queue( const std::function<void(void)>& f );
static void Queue( std::function<void(void)>&& f );
static void Sync();
private:
void Worker();
std::vector<std::function<void(void)>> m_queue;
std::mutex m_queueLock;
std::condition_variable m_cvWork, m_cvJobs;
std::atomic<bool> m_exit;
size_t m_jobs;
std::vector<std::thread> m_workers;
};
#endif