godot/editor/editor_vcs_interface.h

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#ifndef EDITOR_VCS_INTERFACE_H
#define EDITOR_VCS_INTERFACE_H
#include "core/object.h"
#include "core/ustring.h"
#include "scene/gui/panel_container.h"
class EditorVCSInterface : public Object {
GDCLASS(EditorVCSInterface, Object)
bool is_initialized;
protected:
static EditorVCSInterface *singleton;
static void _bind_methods();
// Implemented by addons as end points for the proxy functions
bool _initialize(String p_project_root_path);
bool _get_is_vcs_intialized();
Dictionary _get_modified_files_data();
void _stage_file(String p_file_path);
void _unstage_file(String p_file_path);
void _commit(String p_msg);
Array _get_file_diff(String p_file_path);
bool _shut_down();
String _get_project_name();
String _get_vcs_name();
public:
static EditorVCSInterface *get_singleton();
static void set_singleton(EditorVCSInterface *p_singleton);
bool is_addon_ready();
// Proxy functions to the editor for use
bool initialize(String p_project_root_path);
bool get_is_vcs_intialized();
Dictionary get_modified_files_data();
void stage_file(String p_file_path);
void unstage_file(String p_file_path);
void commit(String p_msg);
Array get_file_diff(String p_file_path);
bool shut_down();
String get_project_name();
String get_vcs_name();
EditorVCSInterface();
virtual ~EditorVCSInterface();
};
#endif // !EDITOR_VCS_INTERFACE_H