godot/editor/shader_globals_editor.h

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#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
#include "core/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
class ShaderGlobalsEditorInterface;
class ShaderGlobalsEditor : public VBoxContainer {
GDCLASS(ShaderGlobalsEditor, VBoxContainer)
ShaderGlobalsEditorInterface *interface;
EditorInspector *inspector;
LineEdit *variable_name;
OptionButton *variable_type;
Button *variable_add;
void _variable_added();
void _variable_deleted(const String &p_variable);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
ShaderGlobalsEditor();
~ShaderGlobalsEditor();
};
#endif // SHADER_GLOBALS_EDITOR_H