godot/tools/editor/io_plugins/editor_mesh_import_plugin.h

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#ifndef EDITOR_MESH_IMPORT_PLUGIN_H
#define EDITOR_MESH_IMPORT_PLUGIN_H
#include "tools/editor/editor_import_export.h"
#include "scene/resources/font.h"
class EditorNode;
class EditorMeshImportDialog;
class EditorMeshImportPlugin : public EditorImportPlugin {
OBJ_TYPE(EditorMeshImportPlugin,EditorImportPlugin);
EditorMeshImportDialog *dialog;
public:
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
EditorMeshImportPlugin(EditorNode* p_editor);
};
#endif // EDITOR_MESH_IMPORT_PLUGIN_H