godot/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp

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#include "editor_scene_importer_fbxconv.h"
#include "os/file_access.h"
#include "os/os.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/mesh_instance.h"
#include "scene/animation/animation_player.h"
String EditorSceneImporterFBXConv::_id(const String& p_id) const {
return p_id.replace(":","_").replace("/","_");
}
uint32_t EditorSceneImporterFBXConv::get_import_flags() const {
return IMPORT_SCENE|IMPORT_ANIMATION;
}
void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const{
r_extensions->push_back("fbx");
r_extensions->push_back("g3dj");
}
Color EditorSceneImporterFBXConv::_get_color(const Array& a) {
if (a.size()<3)
return Color();
Color c;
c.r=a[0];
c.g=a[1];
c.b=a[2];
if (a.size()>=4)
c.a=a[3];
return c;
}
Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary& d,const Dictionary& dbase) {
Array translation;
if (d.has("translation"))
translation=d["translation"];
else if (dbase.has("translation"))
translation=dbase["translation"];
Array rotation;
if (d.has("rotation"))
rotation=d["rotation"];
else if (dbase.has("rotation"))
rotation=dbase["rotation"];
Array scale;
if (d.has("scale"))
scale=d["scale"];
else if (dbase.has("scale"))
scale=dbase["scale"];
Transform t;
if (translation.size()) {
Array tr = translation;
if (tr.size()>=3) {
t.origin.x=tr[0];
t.origin.y=tr[1];
t.origin.z=tr[2];
}
}
if (rotation.size()) {
Array r = rotation;
if (r.size()>=4) {
Quat q;
q.x = r[0];
q.y = r[1];
q.z = r[2];
q.w = r[3];
t.basis=Matrix3(q);
}
}
if (scale.size()) {
Array sc = scale;
if (sc.size()>=3) {
Vector3 s;
s.x=sc[0];
s.y=sc[1];
s.z=sc[2];
t.basis.scale(s);
}
}
return t;
}
Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary& d) {
Transform t;
if (d.has("translation")) {
Array tr = d["translation"];
if (tr.size()>=3) {
t.origin.x=tr[0];
t.origin.y=tr[1];
t.origin.z=tr[2];
}
}
if (d.has("rotation")) {
Array r = d["rotation"];
if (r.size()>=4) {
Quat q;
q.x = r[0];
q.y = r[1];
q.z = r[2];
q.w = r[3];
t.basis=Matrix3(q);
}
}
if (d.has("scale")) {
Array sc = d["scale"];
if (sc.size()>=3) {
Vector3 s;
s.x=sc[0];
s.y=sc[1];
s.z=sc[2];
t.basis.scale(s);
}
}
return t;
}
void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State& state,const Array& p_nodes) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary d = p_nodes[i];
if (d.has("isBone") && bool(d["isBone"])) {
String bone_name=_id(d["id"]);
print_line(TTR("IS BONE: ")+bone_name);
if (!state.bones.has(bone_name)) {
state.bones.insert(bone_name,BoneInfo());
}
if (!state.bones[bone_name].has_rest) {
state.bones[bone_name].rest=_get_transform(d).affine_inverse();
}
state.bones[bone_name].node=d;
//state.bones[name].rest=_get_transform(b);
}
if (d.has("parts")) {
Array parts=d["parts"];
for(int j=0;j<parts.size();j++) {
Dictionary p=parts[j];
if (p.has("bones")) {
Array bones=p["bones"];
//omfg
for(int k=0;k<bones.size();k++) {
Dictionary b = bones[k];
if (b.has("node")) {
String name = _id(b["node"]);
if (!state.bones.has(name)) {
state.bones.insert(name,BoneInfo());
}
state.bones[name].rest=_get_transform(b);
state.bones[name].has_rest=true;
}
}
}
}
}
if (d.has("children")) {
_detect_bones_in_nodes(state,d["children"]);
}
}
}
void EditorSceneImporterFBXConv::_parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton *p_skeleton,int p_parent) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary d = p_nodes[i];
int bone_idx=-1;
String id;
Skeleton* skeleton=p_skeleton;
if (d.has("id")) {
id=_id(d["id"]);
if (state.bones.has(id)) {
//BONER
if (!skeleton) {
skeleton=memnew( Skeleton );
state.skeletons[id]=skeleton;
}
bone_idx = skeleton->get_bone_count();
skeleton->add_bone(id);
skeleton->set_bone_parent(bone_idx,p_parent);
skeleton->set_bone_rest(bone_idx,state.bones[id].rest);
state.bones[id].skeleton=skeleton;
}
}
if (d.has("children")) {
_parse_skeletons(id,state,d["children"],skeleton,bone_idx);
}
}
}
void EditorSceneImporterFBXConv::_detect_bones(State& state) {
//This format should mark when a node is a bone,
//which is the only thing that Collada does right.
//think about others implementing a parser.
//Just _one_ string and you avoid loads of lines of code to other people.
for(int i=0;i<state.animations.size();i++) {
Dictionary an = state.animations[i];
if (an.has("bones")) {
Array bo=an["bones"];
for(int j=0;j<bo.size();j++) {
Dictionary b=bo[j];
if (b.has("boneId")) {
String id = b["boneId"];
if (!state.bones.has(id)) {
state.bones.insert(id,BoneInfo());
}
state.bones[id].has_anim_chan=true; //used in anim
}
}
}
}
_detect_bones_in_nodes(state,state.nodes);
_parse_skeletons("",state,state.nodes,NULL,-1);
print_line("found bones: "+itos(state.bones.size()));
print_line("found skeletons: "+itos(state.skeletons.size()));
}
Error EditorSceneImporterFBXConv::_parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton) {
return OK;
}
void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Dictionary &part) {
if (part.has("meshpartid")) {
String id = part["meshpartid"];
ERR_FAIL_COND(!state.surface_cache.has(id));
Ref<Material> mat;
if (part.has("materialid")) {
String matid=part["materialid"];
if (state.material_cache.has(matid)) {
mat=state.material_cache[matid];
}
}
int idx = m->get_surface_count();
Array array = state.surface_cache[id].array;
DVector<float> indices = array[Mesh::ARRAY_BONES];
if (indices.size() && part.has("bones")) {
Map<int,int> index_map;
Array bones=part["bones"];
for(int i=0;i<bones.size();i++) {
Dictionary bone=bones[i];
String name=_id(bone["node"]);
if (state.bones.has(name)) {
int idx=state.bones[name].skeleton->find_bone(name);
if (idx==-1)
idx=0;
index_map[i]=idx;
}
}
int ilen=indices.size();
{
DVector<float>::Write iw=indices.write();
for(int j=0;j<ilen;j++) {
int b = iw[j];
ERR_CONTINUE(!index_map.has(b));
b=index_map[b];
iw[j]=b;
}
}
array[Mesh::ARRAY_BONES]=indices;
}
m->add_surface(state.surface_cache[id].primitive,array);
m->surface_set_material(idx,mat);
m->surface_set_name(idx,id);
}
}
Error EditorSceneImporterFBXConv::_parse_nodes(State& state,const Array &p_nodes,Node* p_base) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary n = p_nodes[i];
Spatial *node=NULL;
bool skip=false;
String id;
if (n.has("id")) {
id=_id(n["id"]);
}
print_line(TTR("ID: ")+id);
if (state.skeletons.has(id)) {
Skeleton *skeleton = state.skeletons[id];
node=skeleton;
skeleton->localize_rests();
print_line(TTR("IS SKELETON! "));
} else if (state.bones.has(id)) {
if (p_base)
node=p_base->cast_to<Spatial>();
if (!state.bones[id].has_anim_chan) {
print_line("no has anim "+id);
}
skip=true;
} else if (n.has("parts")) {
//is a mesh
MeshInstance *mesh = memnew( MeshInstance );
node=mesh;
Array parts=n["parts"];
String long_identifier;
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
if (part.has("meshpartid")) {
String partid=part["meshpartid"];
long_identifier+=partid;
}
}
Ref<Mesh> m;
if (state.mesh_cache.has(long_identifier)) {
m=state.mesh_cache[long_identifier];
} else {
m = Ref<Mesh>( memnew( Mesh ) );
//and parts are surfaces
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
if (part.has("meshpartid")) {
_add_surface(state,m,part);
}
}
state.mesh_cache[long_identifier]=m;
}
mesh->set_mesh(m);
}
if (!skip) {
if (!node) {
node = memnew( Spatial );
}
node->set_name(id);
node->set_transform(_get_transform(n));
p_base->add_child(node);
node->set_owner(state.scene);
}
if (n.has("children")) {
Error err = _parse_nodes(state,n["children"],node);
if (err)
return err;
}
}
return OK;
}
void EditorSceneImporterFBXConv::_parse_materials(State& state) {
for(int i=0;i<state.materials.size();i++) {
Dictionary material = state.materials[i];
ERR_CONTINUE(!material.has("id"));
String id = _id(material["id"]);
Ref<FixedMaterial> mat = memnew( FixedMaterial );
if (material.has("diffuse")) {
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"]));
}
if (material.has("specular")) {
mat->set_parameter(FixedMaterial::PARAM_SPECULAR,_get_color(material["specular"]));
}
if (material.has("emissive")) {
mat->set_parameter(FixedMaterial::PARAM_EMISSION,_get_color(material["emissive"]));
}
if (material.has("shininess")) {
float exp = material["shininess"];
mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,exp);
}
if (material.has("opacity")) {
Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
c.a=material["opacity"];
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,c);
}
if (material.has("textures")) {
Array textures = material["textures"];
for(int j=0;j<textures.size();j++) {
Dictionary texture=textures[j];
Ref<Texture> tex;
if (texture.has("filename")) {
String filename=texture["filename"];
String path=state.base_path+"/"+filename.replace("\\","/");
if (state.texture_cache.has(path)) {
tex=state.texture_cache[path];
} else {
tex = ResourceLoader::load(path,"ImageTexture");
if (tex.is_null()) {
if (state.missing_deps)
state.missing_deps->push_back(path);
}
state.texture_cache[path]=tex; //add anyway
}
}
if (tex.is_valid() && texture.has("type")) {
String type=texture["type"];
if (type==TTR("DIFFUSE"))
mat->set_texture(FixedMaterial::PARAM_DIFFUSE,tex);
else if (type==TTR("SPECULAR"))
mat->set_texture(FixedMaterial::PARAM_SPECULAR,tex);
else if (type==TTR("SHININESS"))
mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP,tex);
else if (type=="NORMAL")
mat->set_texture(FixedMaterial::PARAM_NORMAL,tex);
else if (type==TTR("EMISSIVE"))
mat->set_texture(FixedMaterial::PARAM_EMISSION,tex);
}
}
}
state.material_cache[id]=mat;
}
}
void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
for(int i=0;i<state.meshes.size();i++) {
Dictionary mesh = state.meshes[i];
ERR_CONTINUE(!mesh.has("attributes"));
ERR_CONTINUE(!mesh.has("vertices"));
ERR_CONTINUE(!mesh.has("parts"));
print_line(TTR("MESH #")+itos(i));
Array attrlist=mesh["attributes"];
Array vertices=mesh["vertices"];
bool exists[Mesh::ARRAY_MAX];
int ofs[Mesh::ARRAY_MAX];
int weight_max=0;
int binormal_ofs=-1;
int weight_ofs[4];
for(int j=0;j<Mesh::ARRAY_MAX;j++) {
exists[j]=false;
ofs[j]=0;
}
exists[Mesh::ARRAY_INDEX]=true;
float stride=0;
for(int j=0;j<attrlist.size();j++) {
String attr=attrlist[j];
if (attr=="POSITION") {
exists[Mesh::ARRAY_VERTEX]=true;
ofs[Mesh::ARRAY_VERTEX]=stride;
stride+=3;
} else if (attr=="NORMAL") {
exists[Mesh::ARRAY_NORMAL]=true;
ofs[Mesh::ARRAY_NORMAL]=stride;
stride+=3;
} else if (attr=="COLOR") {
exists[Mesh::ARRAY_COLOR]=true;
ofs[Mesh::ARRAY_COLOR]=stride;
stride+=4;
} else if (attr==TTR("COLORPACKED")) {
stride+=1; //ignore
} else if (attr==TTR("TANGENT")) {
exists[Mesh::ARRAY_TANGENT]=true;
ofs[Mesh::ARRAY_TANGENT]=stride;
stride+=3;
} else if (attr==TTR("BINORMAL")) {
binormal_ofs=stride;
stride+=3;
} else if (attr=="TEXCOORD0") {
exists[Mesh::ARRAY_TEX_UV]=true;
ofs[Mesh::ARRAY_TEX_UV]=stride;
stride+=2;
} else if (attr=="TEXCOORD1") {
exists[Mesh::ARRAY_TEX_UV2]=true;
ofs[Mesh::ARRAY_TEX_UV2]=stride;
stride+=2;
} else if (attr.begins_with(TTR("TEXCOORD"))) {
stride+=2;
} else if (attr.begins_with(TTR("BLENDWEIGHT"))) {
int idx=attr.replace(TTR("BLENDWEIGHT"),"").to_int();
if (idx==0) {
exists[Mesh::ARRAY_BONES]=true;
ofs[Mesh::ARRAY_BONES]=stride;
exists[Mesh::ARRAY_WEIGHTS]=true;
ofs[Mesh::ARRAY_WEIGHTS]=stride+1;
} if (idx<4) {
weight_ofs[idx]=stride;
weight_max=MAX(weight_max,idx+1);
}
stride+=2;
}
print_line(TTR("ATTR ")+attr+" OFS: "+itos(stride));
}
Array parts=mesh["parts"];
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
ERR_CONTINUE(!part.has("indices"));
ERR_CONTINUE(!part.has("id"));
print_line(TTR("PART: ")+String(part["id"]));
Array indices=part["indices"];
Map<int,int> iarray;
Map<int,int> array;
for(int k=0;k<indices.size();k++) {
int idx = indices[k];
if (!iarray.has(idx)) {
int map_to=array.size();
iarray[idx]=map_to;
array[map_to]=idx;
}
}
print_line("indices total "+itos(indices.size())+" vertices used: "+itos(array.size()));
Array arrays;
arrays.resize(Mesh::ARRAY_MAX);
for(int k=0;k<Mesh::ARRAY_MAX;k++) {
if (!exists[k])
continue;
print_line("exists: "+itos(k));
int lofs = ofs[k];
switch(k) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
DVector<Vector3> vtx;
vtx.resize(array.size());
{
int len=array.size();
DVector<Vector3>::Write w = vtx.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].x=vertices[pos*stride+lofs+0];
w[l].y=vertices[pos*stride+lofs+1];
w[l].z=vertices[pos*stride+lofs+2];
}
}
arrays[k]=vtx;
} break;
case Mesh::ARRAY_TANGENT: {
if (binormal_ofs<0)
break;
DVector<float> tangents;
tangents.resize(array.size()*4);
{
int len=array.size();
DVector<float>::Write w = tangents.write();
for(int l=0;l<len;l++) {
int pos = array[l];
Vector3 n;
n.x=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+0];
n.y=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+1];
n.z=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+2];
Vector3 t;
t.x=vertices[pos*stride+lofs+0];
t.y=vertices[pos*stride+lofs+1];
t.z=vertices[pos*stride+lofs+2];
Vector3 bi;
bi.x=vertices[pos*stride+binormal_ofs+0];
bi.y=vertices[pos*stride+binormal_ofs+1];
bi.z=vertices[pos*stride+binormal_ofs+2];
float d = bi.dot(n.cross(t));
w[l*4+0]=t.x;
w[l*4+1]=t.y;
w[l*4+2]=t.z;
w[l*4+3]=d;
}
}
arrays[k]=tangents;
} break;
case Mesh::ARRAY_COLOR: {
DVector<Color> cols;
cols.resize(array.size());
{
int len=array.size();
DVector<Color>::Write w = cols.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].r=vertices[pos*stride+lofs+0];
w[l].g=vertices[pos*stride+lofs+1];
w[l].b=vertices[pos*stride+lofs+2];
w[l].a=vertices[pos*stride+lofs+3];
}
}
arrays[k]=cols;
} break;
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
DVector<Vector2> uvs;
uvs.resize(array.size());
{
int len=array.size();
DVector<Vector2>::Write w = uvs.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].x=vertices[pos*stride+lofs+0];
w[l].y=vertices[pos*stride+lofs+1];
w[l].y=1.0-w[l].y;
}
}
arrays[k]=uvs;
} break;
case Mesh::ARRAY_BONES:
case Mesh::ARRAY_WEIGHTS: {
DVector<float> arr;
arr.resize(array.size()*4);
int po=k==Mesh::ARRAY_WEIGHTS?1:0;
lofs=ofs[Mesh::ARRAY_BONES];
{
int len=array.size();
DVector<float>::Write w = arr.write();
for(int l=0;l<len;l++) {
int pos = array[l];
for(int m=0;m<4;m++) {
float val=0;
if (m<=weight_max)
val=vertices[pos*stride+lofs+m*2+po];
w[l*4+m]=val;
}
}
}
arrays[k]=arr;
} break;
case Mesh::ARRAY_INDEX: {
DVector<int> arr;
arr.resize(indices.size());
{
int len=indices.size();
DVector<int>::Write w = arr.write();
for(int l=0;l<len;l++) {
w[l]=iarray[ indices[l] ];
}
}
arrays[k]=arr;
} break;
}
}
Mesh::PrimitiveType pt=Mesh::PRIMITIVE_TRIANGLES;
if (part.has("type")) {
String type=part["type"];
if (type==TTR("LINES"))
pt=Mesh::PRIMITIVE_LINES;
else if (type==TTR("POINTS"))
pt=Mesh::PRIMITIVE_POINTS;
else if (type==TTR("TRIANGLE_STRIP"))
pt=Mesh::PRIMITIVE_TRIANGLE_STRIP;
else if (type==TTR("LINE_STRIP"))
pt=Mesh::PRIMITIVE_LINE_STRIP;
}
if (pt==Mesh::PRIMITIVE_TRIANGLES) {
DVector<int> ia=arrays[Mesh::ARRAY_INDEX];
int len=ia.size();
{
DVector<int>::Write w=ia.write();
for(int l=0;l<len;l+=3) {
SWAP(w[l+1],w[l+2]);
}
}
arrays[Mesh::ARRAY_INDEX]=ia;
}
SurfaceInfo si;
si.array=arrays;
si.primitive=pt;
state.surface_cache[_id(part["id"])]=si;
}
}
}
Error EditorSceneImporterFBXConv::_parse_animations(State& state) {
AnimationPlayer *ap = memnew( AnimationPlayer );
state.scene->add_child(ap);
ap->set_owner(state.scene);
for(int i=0;i<state.animations.size();i++) {
Dictionary anim = state.animations[i];
ERR_CONTINUE(!anim.has("id"));
Ref<Animation> an = memnew( Animation );
an->set_name(_id(anim["id"]));
if (anim.has("bones")) {
Array bone_tracks = anim["bones"];
for(int j=0;j<bone_tracks.size();j++) {
Dictionary bone_track=bone_tracks[j];
String bone = bone_track["boneId"];
if (!bone_track.has("keyframes"))
continue;
if (!state.bones.has(bone))
continue;
Skeleton *sk = state.bones[bone].skeleton;
if (!sk)
continue;
int bone_idx=sk->find_bone(bone);
if (bone_idx==-1)
continue;
String path = state.scene->get_path_to(sk);
path+=":"+bone;
an->add_track(Animation::TYPE_TRANSFORM);
int tidx = an->get_track_count()-1;
an->track_set_path(tidx,path);
Dictionary parent_xform_dict;
Dictionary xform_dict;
if (state.bones.has(bone)) {
xform_dict=state.bones[bone].node;
}
Array parent_keyframes;
if (sk->get_bone_parent(bone_idx)!=-1) {
String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx));
if (state.bones.has(parent_name)) {
parent_xform_dict=state.bones[parent_name].node;
}
print_line("parent for "+bone+"? "+parent_name+" XFD: "+String(Variant(parent_xform_dict)));
for(int k=0;k<bone_tracks.size();k++) {
Dictionary d = bone_tracks[k];
if (d["boneId"]==parent_name) {
parent_keyframes=d["keyframes"];
print_line("found keyframes");
break;
}
}
}
print_line(TTR("BONE XFD ")+String(Variant(xform_dict)));
Array keyframes=bone_track["keyframes"];
for(int k=0;k<keyframes.size();k++) {
Dictionary key=keyframes[k];
Transform xform=_get_transform_mixed(key,xform_dict);
float time = key["keytime"];
time=time/1000.0;
#if 0
if (parent_keyframes.size()) {
//localize
print_line(itos(k)+" localizate for: "+bone);
float prev_kt=-1;
float kt;
int idx=0;
for(int l=0;l<parent_keyframes.size();l++) {
Dictionary d=parent_keyframes[l];
kt=d["keytime"];
kt=kt/1000.0;
if (kt>time)
break;
prev_kt=kt;
idx++;
}
Transform t;
if (idx==0) {
t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict);
} else if (idx==parent_keyframes.size()){
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
} else {
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
float d = (time-prev_kt)/(kt-prev_kt);
if (d>0) {
Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict);
t=t.interpolate_with(t2,d);
} else {
print_line("exact: "+rtos(kt));
}
}
xform = t.affine_inverse() * xform; //localize
} else if (!parent_xform_dict.empty()) {
Transform t = _get_transform(parent_xform_dict);
xform = t.affine_inverse() * xform; //localize
}
#endif
xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform;
Quat q = xform.basis;
q.normalize();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
an->transform_track_insert_key(tidx,time,l,q,s);
}
}
}
ap->add_animation(_id(anim["id"]),an);
}
return OK;
}
Error EditorSceneImporterFBXConv::_parse_json(State& state, const String &p_path) {
//not the happiest....
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
ERR_FAIL_COND_V(!data.size(),ERR_FILE_CANT_OPEN);
String str;
bool utferr = str.parse_utf8((const char*)data.ptr(),data.size());
ERR_FAIL_COND_V(utferr,ERR_PARSE_ERROR);
Dictionary dict;
Error err = dict.parse_json(str);
str=String(); //free mem immediately
ERR_FAIL_COND_V(err,err);
if (dict.has("meshes"))
state.meshes=dict["meshes"];
if (dict.has("materials"))
state.materials=dict["materials"];
if (dict.has("nodes"))
state.nodes=dict["nodes"];
if (dict.has("animations"))
state.animations=dict["animations"];
state.scene = memnew( Spatial );
_detect_bones(state);
_parse_surfaces(state);
_parse_materials(state);
err = _parse_nodes(state,state.nodes,state.scene);
if (err)
return err;
if (state.import_animations) {
err = _parse_animations(state);
if (err)
return err;
}
print_line(TTR("JSON PARSED O-K!"));
return OK;
}
Error EditorSceneImporterFBXConv::_parse_fbx(State& state,const String& p_path) {
state.base_path=p_path.get_base_dir();
if (p_path.to_lower().ends_with("g3dj")) {
return _parse_json(state,p_path.basename()+".g3dj");
}
String tool = EDITOR_DEF("fbxconv/path","");
ERR_FAIL_COND_V( !FileAccess::exists(tool),ERR_UNCONFIGURED);
String wine = EDITOR_DEF("fbxconv/use_wine","");
List<String> args;
String path=p_path;
if (wine!="") {
List<String> wpargs;
wpargs.push_back("-w");
wpargs.push_back(p_path);
String pipe; //winepath to convert to windows path
int wpres;
Error wperr = OS::get_singleton()->execute(wine+"path",wpargs,true,NULL,&pipe,&wpres);
ERR_FAIL_COND_V(wperr!=OK,ERR_CANT_CREATE);
ERR_FAIL_COND_V(wpres!=0,ERR_CANT_CREATE);
path=pipe.strip_edges();
args.push_back(tool);
tool=wine;
}
args.push_back("-o");
args.push_back(TTR("G3DJ"));
args.push_back(path);
int res;
Error err = OS::get_singleton()->execute(tool,args,true,NULL,NULL,&res);
ERR_FAIL_COND_V(err!=OK,ERR_CANT_CREATE);
ERR_FAIL_COND_V(res!=0,ERR_CANT_CREATE);
return _parse_json(state,p_path.basename()+".g3dj");
}
Node* EditorSceneImporterFBXConv::import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps,Error* r_err){
State state;
state.scene=NULL;
state.missing_deps=r_missing_deps;
state.import_animations=p_flags&IMPORT_ANIMATION;
Error err = _parse_fbx(state,p_path);
if (err!=OK) {
if (r_err)
*r_err=err;
return NULL;
}
return state.scene;
}
Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String& p_path,uint32_t p_flags){
return Ref<Animation>();
}
EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() {
EDITOR_DEF("fbxconv/path","");
#ifndef WINDOWS_ENABLED
EDITOR_DEF("fbxconv/use_wine","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/use_wine",PROPERTY_HINT_GLOBAL_FILE));
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE));
#else
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE,"exe"));
#endif
}