godot/modules/lightmapper_cpu/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_lightmapper_rd = env_modules.Clone()
# Godot source files
env_lightmapper_rd.Prepend(CPPPATH=["#thirdparty/embree/include"])
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")