godot/modules/webm/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_webm = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/libsimplewebm/"
thirdparty_sources = [
"libwebm/mkvparser/mkvparser.cc",
"OpusVorbisDecoder.cpp",
"VPXDecoder.cpp",
"WebMDemuxer.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_webm.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
# upstream uses c++11
if (not env_webm.msvc):
env_webm.Append(CXXFLAGS="-std=c++11")
# also requires libogg, libvorbis and libopus
if env['builtin_libogg']:
env_webm.Append(CPPPATH=["#thirdparty/libogg"])
if env['builtin_libvorbis']:
env_webm.Append(CPPPATH=["#thirdparty/libvorbis"])
if env['builtin_opus']:
env_webm.Append(CPPPATH=["#thirdparty/opus"])
if env['builtin_libvpx']:
env_webm.Append(CPPPATH=["#thirdparty/libvpx"])
SConscript("libvpx/SCsub")
env_thirdparty = env_webm.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_webm.add_source_files(env.modules_sources, "*.cpp")