godot/demos/2d/space_shooter/main_menu.gd

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GDScript3
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extends Control
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
get_node("score").set_text( "HIGH SCORE: "+str( get_node("/root/game_state").max_points ) )
# Initialization here
pass
func _on_play_pressed():
get_node("/root/game_state").points=0
get_tree().change_scene("res://level.scn")
pass # replace with function body