godot/demos/2d/space_shooter/rail.gd

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GDScript3
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extends Node2D
const SPEED=200
# member variables here, example:
# var a=2
# var b="textvar"
func stop():
set_process(false)
var offset=0
func _process(delta):
offset+=delta*SPEED
set_pos(Vector2(offset,0))
func _ready():
set_process(true)
# Initialization here