godot/demos/2d/isometric_light/map.gd

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265 B
GDScript3
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extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initialization here
pass
func _on_prince_area_body_enter( body ):
if (body.get_name()=="cubio"):
get_node("message").show()
pass # replace with function body