godot/demos/2d/platformer/bullet.gd

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GDScript3
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2014-02-10 02:10:30 +01:00
extends RigidBody2D
# member variables here, example:
# var a=2
# var b="textvar"
var disabled=false
func disable():
if (disabled):
return
get_node("anim").play("shutdown")
disabled=true
func _ready():
# Initalization here
get_node("Timer").start()
2014-02-10 02:10:30 +01:00
pass