godot/platform/iphone/platform_refcount.h

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#include "safe_refcount.h"
#ifdef IPHONE_ENABLED
#define REFCOUNT_T int
#define REFCOUNT_GET_T int const volatile&
#include <libkern/OSAtomic.h>
inline int atomic_conditional_increment(volatile int* v) {
return (*v==0)? 0 : OSAtomicIncrement32(v);
}
inline int atomic_decrement(volatile int* v) {
return OSAtomicDecrement32(v);
}
#endif