godot/modules/opensimplex/simplex_noise.cpp

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/*************************************************************************/
/* simplex_noise.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "simplex_noise.h"
#include "core/core_string_names.h"
SimplexNoise::SimplexNoise() {
seed = 0;
persistance = 0.5;
octaves = 3;
period = 64;
lacunarity = 2.0;
_init_seeds();
}
SimplexNoise::~SimplexNoise() {
}
void SimplexNoise::_init_seeds() {
for (int i = 0; i < 6; ++i) {
open_simplex_noise(seed + i * 2, &(contexts[i]));
}
}
void SimplexNoise::set_seed(int p_seed) {
if (seed == p_seed)
return;
seed = p_seed;
_init_seeds();
emit_changed();
}
int SimplexNoise::get_seed() {
return seed;
}
void SimplexNoise::set_octaves(int p_octaves) {
if (p_octaves == octaves) return;
octaves = CLAMP(p_octaves, 1, 6);
emit_changed();
}
void SimplexNoise::set_period(float p_period) {
if (p_period == period) return;
period = p_period;
emit_changed();
}
void SimplexNoise::set_persistance(float p_persistance) {
if (p_persistance == persistance) return;
persistance = p_persistance;
emit_changed();
}
void SimplexNoise::set_lacunarity(float p_lacunarity) {
if (p_lacunarity == lacunarity) return;
lacunarity = p_lacunarity;
emit_changed();
}
Ref<Image> SimplexNoise::get_image(int p_width, int p_height) {
PoolVector<uint8_t> data;
data.resize(p_width * p_height * 4);
PoolVector<uint8_t>::Write wd8 = data.write();
for (int i = 0; i < p_height; i++) {
for (int j = 0; j < p_width; j++) {
float v = get_noise_2d(i, j);
v = v * 0.5 + 0.5; // Normalize [0..1]
uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
wd8[(i * p_width + j) * 4 + 0] = value;
wd8[(i * p_width + j) * 4 + 1] = value;
wd8[(i * p_width + j) * 4 + 2] = value;
wd8[(i * p_width + j) * 4 + 3] = 255;
}
}
Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data));
return image;
}
Ref<Image> SimplexNoise::get_seamless_image(int p_size) {
PoolVector<uint8_t> data;
data.resize(p_size * p_size * 4);
PoolVector<uint8_t>::Write wd8 = data.write();
for (int i = 0; i < p_size; i++) {
for (int j = 0; j < p_size; j++) {
float ii = (float)i / (float)p_size;
float jj = (float)j / (float)p_size;
ii *= 2.0 * Math_PI;
jj *= 2.0 * Math_PI;
float radius = p_size / (2.0 * Math_PI);
float x = radius * Math::sin(jj);
float y = radius * Math::cos(jj);
float z = radius * Math::sin(ii);
float w = radius * Math::cos(ii);
float v = get_noise_4d(x, y, z, w);
v = v * 0.5 + 0.5; // Normalize [0..1]
uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
wd8[(i * p_size + j) * 4 + 0] = value;
wd8[(i * p_size + j) * 4 + 1] = value;
wd8[(i * p_size + j) * 4 + 2] = value;
wd8[(i * p_size + j) * 4 + 3] = 255;
}
}
Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data));
return image;
}
void SimplexNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_seed"), &SimplexNoise::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "seed"), &SimplexNoise::set_seed);
ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &SimplexNoise::set_octaves);
ClassDB::bind_method(D_METHOD("get_octaves"), &SimplexNoise::get_octaves);
ClassDB::bind_method(D_METHOD("set_period", "period"), &SimplexNoise::set_period);
ClassDB::bind_method(D_METHOD("get_period"), &SimplexNoise::get_period);
ClassDB::bind_method(D_METHOD("set_persistance", "persistance"), &SimplexNoise::set_persistance);
ClassDB::bind_method(D_METHOD("get_persistance"), &SimplexNoise::get_persistance);
ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &SimplexNoise::set_lacunarity);
ClassDB::bind_method(D_METHOD("get_lacunarity"), &SimplexNoise::get_lacunarity);
ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &SimplexNoise::get_image);
ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &SimplexNoise::get_seamless_image);
ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &SimplexNoise::get_noise_2d);
ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &SimplexNoise::get_noise_3d);
ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &SimplexNoise::get_noise_4d);
ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &SimplexNoise::get_noise_2dv);
ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &SimplexNoise::get_noise_3dv);
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistance", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistance", "get_persistance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
}
float SimplexNoise::get_noise_2d(float x, float y) {
x /= period;
y /= period;
float amp = 1.0;
float max = 1.0;
float sum = _get_octave_noise_2d(0, x, y);
unsigned int i = 0;
while (++i < octaves) {
x *= lacunarity;
y *= lacunarity;
amp *= persistance;
max += amp;
sum += _get_octave_noise_2d(i, x, y) * amp;
}
return sum / max;
}
float SimplexNoise::get_noise_3d(float x, float y, float z) {
x /= period;
y /= period;
z /= period;
float amp = 1.0;
float max = 1.0;
float sum = _get_octave_noise_3d(0, x, y, z);
unsigned int i = 0;
while (++i < octaves) {
x *= lacunarity;
y *= lacunarity;
z *= lacunarity;
amp *= persistance;
max += amp;
sum += _get_octave_noise_3d(i, x, y, z) * amp;
}
return sum / max;
}
float SimplexNoise::get_noise_4d(float x, float y, float z, float w) {
x /= period;
y /= period;
z /= period;
w /= period;
float amp = 1.0;
float max = 1.0;
float sum = _get_octave_noise_4d(0, x, y, z, w);
unsigned int i = 0;
while (++i < octaves) {
x *= lacunarity;
y *= lacunarity;
z *= lacunarity;
w *= lacunarity;
amp *= persistance;
max += amp;
sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
}
return sum / max;
}