godot/doc/classes/VisualScriptTypeCast.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_base_script" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_base_type" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="set_base_script">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="set_base_type">
<return type="void">
</return>
<argument index="0" name="type" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
</member>
</members>
<constants>
</constants>
</class>