2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-03-30 18:22:57 +02:00
<class name= "ConcavePolygonShape3D" inherits= "Shape3D" version= "4.0" >
2017-09-12 22:42:36 +02:00
<brief_description >
Concave polygon shape.
</brief_description>
<description >
2020-03-30 18:22:57 +02:00
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
2021-09-14 20:44:30 +02:00
Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2020-10-01 10:34:47 +02:00
<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<methods >
<method name= "get_faces" qualifiers= "const" >
2021-07-30 15:28:05 +02:00
<return type= "PackedVector3Array" />
2017-09-12 22:42:36 +02:00
<description >
2019-05-24 04:15:43 +02:00
Returns the faces (an array of triangles).
2017-09-12 22:42:36 +02:00
</description>
</method>
<method name= "set_faces" >
2021-07-30 15:28:05 +02:00
<return type= "void" />
<argument index= "0" name= "faces" type= "PackedVector3Array" />
2017-09-12 22:42:36 +02:00
<description >
2019-06-22 01:04:47 +02:00
Sets the faces (an array of triangles).
2017-09-12 22:42:36 +02:00
</description>
</method>
</methods>
2021-03-12 02:15:31 +01:00
<members >
<member name= "backface_collision" type= "bool" setter= "set_backface_collision_enabled" getter= "is_backface_collision_enabled" default= "false" >
If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
</member>
</members>
2017-09-12 22:42:36 +02:00
<constants >
</constants>
</class>