godot/modules/gridmap/doc_classes/GridMap.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridMap" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_cell_item" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="get_cell_size" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_center_x" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_center_y" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_center_z" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_meshes">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="get_octant_size" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_theme" qualifiers="const">
<return type="MeshLibrary">
</return>
<description>
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="resource_changed">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
</description>
</method>
<method name="set_cell_item">
<return type="void">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<argument index="3" name="item" type="int">
</argument>
<argument index="4" name="orientation" type="int" default="0">
</argument>
<description>
</description>
</method>
<method name="set_cell_size">
<return type="void">
</return>
<argument index="0" name="size" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_center_x">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_center_y">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_center_z">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_clip">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<argument index="1" name="clipabove" type="bool" default="true">
</argument>
<argument index="2" name="floor" type="int" default="0">
</argument>
<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
</argument>
<description>
</description>
</method>
<method name="set_octant_size">
<return type="void">
</return>
<argument index="0" name="size" type="int">
</argument>
<description>
</description>
</method>
<method name="set_theme">
<return type="void">
</return>
<argument index="0" name="theme" type="MeshLibrary">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="INVALID_CELL_ITEM" value="-1" enum="">
</constant>
</constants>
</class>